Three.js interleaved geometry type
I was looking into performance optimizations. In the current time I use
BufferGeometry for my models, but found interesting demo with interleaved
geometry type, which gives much more FPS.
In test with 150k cubes, the results are:
Interleaved BufferGeometry - 45fps
AlteredQualia BufferGeometry - 20fps
What is the main difference between them ?
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